
Rationale: Visual Map of Horus and the Emperor
I began this project to demonstrate, visually, the many contexts working together to create this piece of visual rhetoric: the digital painting from Warhamm 40,000 entitled Horus and the Emperor. When I first began it did not occur to me for whatever reason to have some purpose beyond trumping something up for my final project, which was obviously a mistake since I could have made some significant changes earlier on if I had begun with the idea I ended up with. Nevertheless, what I have created is a visual project for a very limited audience: basically me or other scholars of convergence working with a game narrative. The project is a tool for me to help understand, visualize, and gather my thoughts about how convergence and remediation are working in Warhammer 40,000 in preparation for my dissertation. The project functions a bit like a web portal, having very little information of its own, but pointing to a great deal of information and I think this quality of containing little but pointing to much has interesting implications for visual rhetoric (does a visual piece ever contain anything or does it only lead us elsewhere?). That aside for the moment, what I have made here is basically an elaborate digital notebook containing notes and research relating to my topic, but organized visually around a representation of the topic itself. What this allows me to do is to think about the dissertation visually and begin moving my thoughts through ideas of imagery even while the writing of the dissertation encourages thinking and organizing much differently. Writing for me is typically a very linear argumentative chain and setting up my “notes” in this way will, I hope, encourage me to make non-obvious connections and draw insights into this network of remediations that written outlines might obscure, yet visual overlapping can encourage.
What I have done is made a map of Horus and the Emperor by providing a numbered key pointing to various places on the map and describing several different contexts that frame or refer to that element of the picture. This allows for me to think about the picture intertextually and to visually keep track of the kinds of information that can be useful to me when doing research. While the number of contexts and offshoots – roots and branches – to this image are theoretically limitless, or at least so many that I could not really account for them with my meager HTML coding skills, I chose a small range of possible contexts most relevant to my work. So for each number on the key referring to the picture, I have provided four hyperlinks leading to further information about that element of the picture. I organized these links into four main kinds. 1) Links to explicit context or “what am I literally looking at” from the author’s perspective, 2) links to literary allusions being made by that element, 3) links to a gamer’s context for understanding that element and 3) a link (sometimes) to critical theory that can be deployed to discuss what is happening there.
For instance, number 1 on the map is hovering over the character of Horus, Primarch of the Luna Wolves who is the main (if tragic) villain of this story. The link from Roman numeral “I” points to a Lexicanum Warhammer wiki article describing the character Horus and his place within the narrative universe, giving us his back story and linking elsewhere to more information relevant to an understanding of Horus. Numeral “II” links us to an article on Satan from Milton’s Paradise Lost, since I see Warhammer 40,000 as a clear homage to Milton’s epic and Horus as our Byronic Satan. Numeral “III” sends us to a blog post announcing and describing The Horus Heresy tabletop game with discussion below from fans about the game. Numeral “IV” sends us to an article describing artistic perspective since Horus occupies such a prominent place on the “canvas” and understanding what that is doing visually helps analyze the picture. These four types of information are what will be most useful for me and I think would probably be most useful for anyone researching my topic. The primary limitation of this scheme is, of course, my own perspective here: I am the one deciding what is important, what counts as “literally happening here”, and hierarchizing what gets chosen for inclusion. For instance, it is a personal perspective that Warhammer is reflecting Paradise Lost and nothing I have read so far explicitly makes that connection from the creators’ perspective. But it is useful for me to organize around that idea since it is central to my discussion. In that sense, the map may not be able to show me anything “new” that I did not already know as it reflects my own mind to a large extent. That limitation notwithstanding, I think that organizing my “mind” this way instead of through written text could still help generate insights and connections between already known ideas.
I chose this picture specifically because it so easily embodies the grand narrative of the entire Warhammer 40,000 space. If we imagine Warhammer 40,000 as an interpretation of Paradise Lost, this picture shows a scene of Satan storming the gates of Heaven and God going out to confront him (the main difference here being that, as we can see at the bottom of the image, Warhammer’s Satan is the one standing victorious over Michael the Archangel and not the other way around). In different ways the whole narrative plays out in this one space and even references far afield from this specific scene in the story can be linked back here. It is the pivotal moment in Warhammer history. This is not to say, of course, that this project would not work with other images, even for my own purpose. In fact, if there were some way to represent it I would try not to have this image as an “anchor” but as a single “node” in a larger matrix of meaning: an important one, to be sure, but not necessarily primary. This project could be organized around other images like screen-captures from online game play, or photographs of people playing the table-top game with painted miniatures, or even just the covers of Warhammer novels stacked up in a row. I could map any visual connected to the story, but this one is particularly relevant to my dissertation because of its place in the narrative and because this image is very famous in the gaming community and gets reappropriated over and over. Because this image gets used so much in so many ways, it embodies the study of convergence before I even begin mapping it.
What I have come to understand from this project overlaps with what I think could be done to improve it as I continue working on my dissertation. While I like the picture, the format, and the perspective this kind of production allows, now that I am finished with it I see that it really would benefit from being a wiki page instead of an HTML map. As I said above, the potential contexts and remediations here are limitless and the space on the page of this map cannot account for that. A wiki site devoted to this project, however, could do just that since, instead of being organized into one visual space, the contexts and references exist in an endless cascade of embedded links. A wiki would more fully embody how I see context working, as an endless series of references, and had I the skill/literacy I would try to go in that direction! But it is something to consider as I expand on this project in the future.